About This Game OrbusVR: Reborn is a ground-up rework of OrbusVR, which was originally released into Early Access December 2017. OrbusVR is the only MMORPG designed exclusively for room-scale virtual reality. It features everything you love about an MMO: a huge open world, over a hundred hours of quests following an intriguing story, interesting lore and characters, dragon pets, five-player group dungeons, world bosses, voice chat, player trading, fishing and crafting, and more! Plus you'll be part of a world brimming with thousands of other players. 100+ hours of content, including new weekly missions in addition to Main Story quests 8 unique classes: Ranger, Musketeer, Warrior, Runemage, Shaman, Paladin, Bard and Scoundrel NEW dynamic scaling system, allowing veteran and new players to quest together 4 major five-person dungeons, each with unique enemies and bosses with interesting mechanics Improved monster AI for more challenging combat Revamped open world PvP and NEW Battlegrounds In-game voice chat, dungeon finder, fellowships, private messaging, and other socialization features to keep you connected to the world Dedicated collaborative development process with a hands-on development team that cares about your feedback Dragon pets, cosmetic capes, achievements, and much more!Buy Once, Play ForeverOrbusVR does not have a required monthly subscription fee! Once you've bought the game, you are able to play it as much as you'd like without paying us another dime. We don't have any "Pay 2 Win" in-app purchases or loot boxes, either. Ongoing revenue is provided via an in-game cosmetic with items such as mounts and cosmetic pets for sale. Our ongoing business strategy is to release yearly expansion packs that will cost an additional fee to unlock that new content, similar to other "Buy to Play" MMOs.CombatThe combat of OrbusVR has been designed from the beginning to take advantage of room-scale VR. That means instead of just mashing buttons on an ability bar, you actually have to hone your physical skill to become more effective at combat.For example, there's no tab-targetting for Rangers, who have to actually aim and hit targets with their bow. And for the Runemage, your ablity to cast spells is determined by how quickly and precisely you can draw the ancient symbols of runespeak. Whether you're looking for an up-close-and-personal, physically demanding melee role, or a more planned-out approach to combat via the musketeer's orbs, you'll find that combat in OrbusVR is unlike any other MMO you've ever played.RelaxWhen you're ready to put down your sword for the day, you've got some great options available to kick back and relax. Fishing is a great way to pass the time and earn a little dram while you're at it. Just pull up a chair and see what fish are biting at Kingsport Lake. Maybe you'll break your record?When you finish with that, you can enjoy your own personal Player House, where you can craft potions and age them in your cellar, patiently waiting for the right moment to use (or sell) them. Finally, be sure to spend some time enjoying the company of your pet dragon, who's always interested in what treats you might have for them to munch on.VR Support From the BeginningOrbusVR has been designed from the ground-up for desktop VR systems. As such we have full support for 180-degree (front facing) and 360-degree tracking setups. We've also got all kinds of great options for locomotion, including Teleport and Sliding, as well as the ability to customize your forward direction, smooth and snap turning, and even dual-joystick support for strafe/move and turn at the same time!Note that for the absolute best experience, we do recommend a 360-degree tracking setup. 7aa9394dea Title: OrbusVR: RebornGenre: Indie, Massively Multiplayer, RPGDeveloper:Orbus Online, LLCPublisher:Orbus Online, LLCRelease Date: 23 Apr, 2019 OrbusVR: Reborn Full Crack [License] orbusvr reborn best class. orbusvr reborn guide. orbusvr reborn runemage tips. orbusvr reborn forum. orbusvr reborn sale. orbusvr reborn release date. orbusvr reborn shaman. orbusvr reborn oculus. orbusvr reborn open beta. orbusvr reborn changes. orbusvr reborn download. orbusvr reborn youtube. orbusvr reborn oculus quest. orbusvr reborn fishing. orbusvr reborn quest. orbusvr reborn player count. orbusvr reborn. orbusvr reborn discord. orbusvr reborn beginners guide. orbusvr reborn cross buy. orbusvr reborn price. orbusvr reborn quest guide. orbusvr reborn pvp. orbusvr reborn map. orbusvr reborn beta 4. orbusvr reborn tips. orbusvr reborn runemage. orbusvr reborn free. orbusvr reborn beta. orbusvr reborn classes. orbusvr reborn bard. orbusvr reborn release. orbusvr reborn trailer. orbusvr reborn mage. orbusvr reborn test. orbusvr reborn steam charts. orbusvr reborn teleport. orbusvr reborn reddit. orbusvr reborn leveling guide. orbusvr reborn wiki. orbusvr reborn all classes. orbusvr reborn gameplay. orbusvr reborn paladin. orbusvr reborn beta 3. orbusvr reborn 2019. orbusvr reborn runemage spells. orbusvr reborn steam. orbusvr reborn spells. orbusvr reborn new classes. orbusvr reborn warrior. orbusvr reborn review What confuses me is why in the world would developers think that these Cartoony looking characters would appeal to anyone? I understand it's a good direction to use low poly designs to reduce game lag, but honestly.. It makes it looks like the Mega Fantasy Pack from the Unity free section.I think using the same shader with a Breath of the Wild looking Character design would be great for this game, it really takes away from playing something when you look at someone and they look so unappealing.It has good aspects. Mechanics are for sure one of them compared to other games.Hey Devs? Want some seriously good input that will make you $$? Email me brother. Matownerie@gmail.com. After the Reborn rework the game became quiet enjoyable and fun,i wasn't a high level nor am i a high level right now but with this rework the world seems more loved and cared for by the developers,also the addition of events you can get a pretty good boost level and gear wise if you participate,although im a lone player for now i hope that there are guilds that organize raids\/dungeon runs in the higher levels and that they love communication.. Very buggy, underwhelming combat, under powered and clunky classes. It is though a very interesting concept that does have potential. It's not that bad but it is still a disappointing experience for the hefty price tag.. This game has always been about the community, and I appreciate that. The game can be easy if you play certain classes, but it's the hard classes that are motivating and fun and make you want to practice playing the game. There is a bit of a 'tutorial' through starter quests, but talking to the various other players helps you to learn how to become a better player. I've been playing this since the beginning and the changes that were made this year have been pleasantly surprising and exciting. Thanks, devs, for continuing to update the game. Please take my money.. Very buggy, underwhelming combat, under powered and clunky classes. It is though a very interesting concept that does have potential. It's not that bad but it is still a disappointing experience for the hefty price tag.. The controls are annoying and the questing is bad.. VRMMO is probably one of the most anticipated game genres in the VR space. A game claiming to be the \u201cthe first VRMMO\u201d out on the market would get a lot of attention. This game sure has grabbed a lot of people\u2019s attention. I experienced many issues with this game within the first few minutes of playing. Most notable was the server\u2019s issues. Within the first few minutes, I was having issues connecting to the servers. I got the game when it launched, so there was probably a decent amount of traffic. No big deal. I had a few issues when trying to level up characters. I would have issues where enemies were disappearing and dealing damage to me from a place out of their range. I had an issue dealing with damage to my enemies. My attacks weren\u2019t registering. When playing as a warrior I would have enemies hitting me through my shield when I was trying to defend myself. The locomotion for the game didn\u2019t feel right. I couldn\u2019t tell you what was off about it. I had no specific issues in leveling up any of my characters. However, you have to do a lot of grinding. In a lot of MMOs, you need to grind, but this game just takes it to the next level. Having to do this much grinding takes away from the overall experience of the game and makes it dull and boring. I would like to mention that all the classes are not optimized. The graphics used in the game are not good. I understand using graphics like this is less taxing on the user\u2019s hardware and means less optimization and work needed to put into the code, but it\u2019s just not good. It looks like one of the packs you can get from the unity program and didn\u2019t do anything else to it.Overall, I find it hard to recommend this game. The game doesn\u2019t feel like it should be out of beta. There are countless issues with the game. It\u2019s nice to see the developers constantly updating the game. That does show a lot of promise for the game, and hopefully, they can get it to a playable state. The game feels very rushed. I would assume getting the title of \u201cthe first VRMMO\u201d was really important to them. This game does nothing right. No box is checked off for me. This game definitely doesn\u2019t deserve the $40 price tag. I think the only thing that is decent about this game is the community. For the most part, the players are very helpful and kind. With that said, there are a good number of players that like to scream into their mics, but that\u2019s why there\u2019s a mute button in the game.
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